YAGE  1.0
Yet Another Game Engine
Model Member List

This is the complete list of members for Model, including all inherited members.

Destroy() overrideModelvirtual
Draw(GLuint shader)=0IGameObjectpure virtual
DrawShadow(GLuint shader)=0IGameObjectpure virtual
GetProgram()IGameObjectinlinevirtual
GetShadowProgram()IGameObjectinlinevirtual
GetTexture(const std::string &) const overrideModelvirtual
GetVao() const Model
GetVbos() const Model
GetVertices()=0Modelpure virtual
Model()Model
Model(Transform *t)Model
programIGameObjectprotected
SetProgram(GLuint) overrideModelvirtual
SetShadowProgram(GLuint) overrideModelvirtual
SetTexture(const std::string &textureName, const TextureType &textureType, const GLuint &texture) overrideModelvirtual
shadowProgramIGameObjectprotected
texturesModelprotected
transformModelprotected
Update()=0IGameObjectpure virtual
vaoModelprotected
vbosModelprotected
~IGameObject()IGameObjectinlinevirtual
~Model()Modelvirtual