YAGE
1.0
Yet Another Game Engine
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This is the complete list of members for Model, including all inherited members.
Destroy() override | Model | virtual |
Draw(GLuint shader)=0 | IGameObject | pure virtual |
DrawShadow(GLuint shader)=0 | IGameObject | pure virtual |
GetProgram() | IGameObject | inlinevirtual |
GetShadowProgram() | IGameObject | inlinevirtual |
GetTexture(const std::string &) const override | Model | virtual |
GetVao() const | Model | |
GetVbos() const | Model | |
GetVertices()=0 | Model | pure virtual |
Model() | Model | |
Model(Transform *t) | Model | |
program | IGameObject | protected |
SetProgram(GLuint) override | Model | virtual |
SetShadowProgram(GLuint) override | Model | virtual |
SetTexture(const std::string &textureName, const TextureType &textureType, const GLuint &texture) override | Model | virtual |
shadowProgram | IGameObject | protected |
textures | Model | protected |
transform | Model | protected |
Update()=0 | IGameObject | pure virtual |
vao | Model | protected |
vbos | Model | protected |
~IGameObject() | IGameObject | inlinevirtual |
~Model() | Model | virtual |