YAGE  1.0
Yet Another Game Engine
Particle_Container Member List

This is the complete list of members for Particle_Container, including all inherited members.

Destroy() overrideParticle_Containervirtual
Draw()Particle_Container
Draw(GLuint) overrideParticle_Containervirtual
DrawShadow()Particle_Containerinline
DrawShadow(GLuint) overrideParticle_Containerinlinevirtual
GetProgram()IGameObjectinlinevirtual
GetShadowProgram()IGameObjectinlinevirtual
GetTexture(const std::string &) const overrideParticle_Containervirtual
Particle_Container(Transform t, const std::string &texturePath, bool enable=true, int max_particles=10000, int particle_rate=1000, float particle_max_life=5)Particle_Container
programIGameObjectprotected
setMaxLife(float)Particle_Container
setMaxParticles(int)Particle_Container
SetProgram(GLuint shaderName)IGameObjectinlinevirtual
SetShadowProgram(GLuint shaderName)IGameObjectinlinevirtual
setSpawnRate(int)Particle_Container
SetTexture(const std::string &, const TextureType &, const GLuint &) overrideParticle_Containervirtual
shadowProgramIGameObjectprotected
transformParticle_Container
Update() overrideParticle_Containervirtual
~IGameObject()IGameObjectinlinevirtual
~Particle_Container()Particle_Container