YAGE
1.0
Yet Another Game Engine
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This is the complete list of members for Scene_Container, including all inherited members.
Destroy() override | Scene_Container | virtual |
Draw() | Scene_Container | |
Draw(GLuint) override | Scene_Container | virtual |
DrawShadow() | Scene_Container | |
DrawShadow(GLuint) override | Scene_Container | virtual |
GetMeshes() const | Scene_Container | |
GetProgram() | IGameObject | inlinevirtual |
getRigidBody() | Scene_Container | |
GetShadowProgram() | IGameObject | inlinevirtual |
GetTexture(const std::string &) const override | Scene_Container | virtual |
InitRigidBody(btScalar mass) | Scene_Container | virtual |
program | IGameObject | protected |
Scene_Container(const std::string &, Transform) | Scene_Container | |
Scene_Container(const Scene_Container *&, Transform) | Scene_Container | |
SetProgram(GLuint) override | Scene_Container | virtual |
SetShadowProgram(GLuint) override | Scene_Container | virtual |
SetTexture(const std::string &, const TextureType &, const GLuint &) override | Scene_Container | virtual |
shadowProgram | IGameObject | protected |
transform | Scene_Container | |
Update() override | Scene_Container | virtual |
~IGameObject() | IGameObject | inlinevirtual |
~Scene_Container() | Scene_Container |