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YAGE
1.0
Yet Another Game Engine
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This is the complete list of members for Scene_Container, including all inherited members.
| Destroy() override | Scene_Container | virtual |
| Draw() | Scene_Container | |
| Draw(GLuint) override | Scene_Container | virtual |
| DrawShadow() | Scene_Container | |
| DrawShadow(GLuint) override | Scene_Container | virtual |
| GetMeshes() const | Scene_Container | |
| GetProgram() | IGameObject | inlinevirtual |
| getRigidBody() | Scene_Container | |
| GetShadowProgram() | IGameObject | inlinevirtual |
| GetTexture(const std::string &) const override | Scene_Container | virtual |
| InitRigidBody(btScalar mass) | Scene_Container | virtual |
| program | IGameObject | protected |
| Scene_Container(const std::string &, Transform) | Scene_Container | |
| Scene_Container(const Scene_Container *&, Transform) | Scene_Container | |
| SetProgram(GLuint) override | Scene_Container | virtual |
| SetShadowProgram(GLuint) override | Scene_Container | virtual |
| SetTexture(const std::string &, const TextureType &, const GLuint &) override | Scene_Container | virtual |
| shadowProgram | IGameObject | protected |
| transform | Scene_Container | |
| Update() override | Scene_Container | virtual |
| ~IGameObject() | IGameObject | inlinevirtual |
| ~Scene_Container() | Scene_Container |