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YAGE
1.0
Yet Another Game Engine
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This is the complete list of members for Transform, including all inherited members.
| getRotationMatrix() const | Transform | |
| getScaleMatrix() const | Transform | |
| getTransformMatrix() const | Transform | |
| getTranslationMatrix() const | Transform | |
| IncRotation(float angle, glm::vec3 axis) | Transform | |
| operator=(const btTransform &trans) | Transform | |
| position | Transform | |
| RotateX(float angle) | Transform | |
| RotateY(float angle) | Transform | |
| RotateZ(float angle) | Transform | |
| rotation | Transform | |
| scale | Transform | |
| SetPosition(const glm::vec3 &position) | Transform | |
| SetRotation(float angle, glm::vec3 axis) | Transform | |
| SetScale(float scale) | Transform | |
| Transform() | Transform | |
| Transform(glm::vec3 position, float scale, glm::quat rotation) | Transform | |
| ~Transform() | Transform |