YAGE
1.0
Yet Another Game Engine
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This is the complete list of members for Transform, including all inherited members.
getRotationMatrix() const | Transform | |
getScaleMatrix() const | Transform | |
getTransformMatrix() const | Transform | |
getTranslationMatrix() const | Transform | |
IncRotation(float angle, glm::vec3 axis) | Transform | |
operator=(const btTransform &trans) | Transform | |
position | Transform | |
RotateX(float angle) | Transform | |
RotateY(float angle) | Transform | |
RotateZ(float angle) | Transform | |
rotation | Transform | |
scale | Transform | |
SetPosition(const glm::vec3 &position) | Transform | |
SetRotation(float angle, glm::vec3 axis) | Transform | |
SetScale(float scale) | Transform | |
Transform() | Transform | |
Transform(glm::vec3 position, float scale, glm::quat rotation) | Transform | |
~Transform() | Transform |