YAGE
1.0
Yet Another Game Engine
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#include <DebugDrawer.h>
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DebugDrawer () | |
~DebugDrawer () | |
void | drawLine (const btVector3 &from, const btVector3 &to, const btVector3 &color) override |
void | drawContactPoint (const btVector3 &PointOnB, const btVector3 &normalOnB, btScalar distance, int lifeTime, const btVector3 &color) override |
void | reportErrorWarning (const char *warningString) override |
void | draw3dText (const btVector3 &location, const char *textString) override |
void | setDebugMode (int debugMode) override |
int | getDebugMode () const override |
void | clearBuffers () |
void | render () |
DebugDrawer::DebugDrawer | ( | ) |
DebugDrawer::~DebugDrawer | ( | ) |
void DebugDrawer::clearBuffers | ( | ) |
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void DebugDrawer::render | ( | ) |
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