YAGE
1.0
Yet Another Game Engine
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This is the complete list of members for Mesh, including all inherited members.
Create() | Mesh | |
Destroy() override | Model | virtual |
Draw(GLuint) override final | Mesh | virtual |
DrawShadow(GLuint) override final | Mesh | virtual |
GetPositionVertices() | Mesh | |
GetProgram() | IGameObject | inlinevirtual |
GetShadowProgram() | IGameObject | inlinevirtual |
GetTexture(const std::string &) const override | Model | virtual |
GetVao() const | Model | |
GetVbos() const | Model | |
GetVertices() override final | Mesh | virtual |
Mesh(const aiMesh *, const aiMaterial *, Transform *) | Mesh | |
Mesh(const Mesh *, Transform *) | Mesh | |
Model() | Model | |
Model(Transform *t) | Model | |
program | IGameObject | protected |
SetProgram(GLuint) override | Model | virtual |
SetShadowProgram(GLuint) override | Model | virtual |
SetTexture(const std::string &textureName, const TextureType &textureType, const GLuint &texture) override | Model | virtual |
shadowProgram | IGameObject | protected |
shininess | Mesh | |
strength | Mesh | |
textures | Model | protected |
transform | Model | protected |
Update() override final | Mesh | virtual |
vao | Model | protected |
vbos | Model | protected |
~IGameObject() | IGameObject | inlinevirtual |
~Mesh() | Mesh | |
~Model() | Model | virtual |