YAGE  1.0
Yet Another Game Engine
Mesh Member List

This is the complete list of members for Mesh, including all inherited members.

Create()Mesh
Destroy() overrideModelvirtual
Draw(GLuint) override finalMeshvirtual
DrawShadow(GLuint) override finalMeshvirtual
GetPositionVertices()Mesh
GetProgram()IGameObjectinlinevirtual
GetShadowProgram()IGameObjectinlinevirtual
GetTexture(const std::string &) const overrideModelvirtual
GetVao() const Model
GetVbos() const Model
GetVertices() override finalMeshvirtual
Mesh(const aiMesh *, const aiMaterial *, Transform *)Mesh
Mesh(const Mesh *, Transform *)Mesh
Model()Model
Model(Transform *t)Model
programIGameObjectprotected
SetProgram(GLuint) overrideModelvirtual
SetShadowProgram(GLuint) overrideModelvirtual
SetTexture(const std::string &textureName, const TextureType &textureType, const GLuint &texture) overrideModelvirtual
shadowProgramIGameObjectprotected
shininessMesh
strengthMesh
texturesModelprotected
transformModelprotected
Update() override finalMeshvirtual
vaoModelprotected
vbosModelprotected
~IGameObject()IGameObjectinlinevirtual
~Mesh()Mesh
~Model()Modelvirtual