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YAGE
1.0
Yet Another Game Engine
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This is the complete list of members for Mesh, including all inherited members.
| Create() | Mesh | |
| Destroy() override | Model | virtual |
| Draw(GLuint) override final | Mesh | virtual |
| DrawShadow(GLuint) override final | Mesh | virtual |
| GetPositionVertices() | Mesh | |
| GetProgram() | IGameObject | inlinevirtual |
| GetShadowProgram() | IGameObject | inlinevirtual |
| GetTexture(const std::string &) const override | Model | virtual |
| GetVao() const | Model | |
| GetVbos() const | Model | |
| GetVertices() override final | Mesh | virtual |
| Mesh(const aiMesh *, const aiMaterial *, Transform *) | Mesh | |
| Mesh(const Mesh *, Transform *) | Mesh | |
| Model() | Model | |
| Model(Transform *t) | Model | |
| program | IGameObject | protected |
| SetProgram(GLuint) override | Model | virtual |
| SetShadowProgram(GLuint) override | Model | virtual |
| SetTexture(const std::string &textureName, const TextureType &textureType, const GLuint &texture) override | Model | virtual |
| shadowProgram | IGameObject | protected |
| shininess | Mesh | |
| strength | Mesh | |
| textures | Model | protected |
| transform | Model | protected |
| Update() override final | Mesh | virtual |
| vao | Model | protected |
| vbos | Model | protected |
| ~IGameObject() | IGameObject | inlinevirtual |
| ~Mesh() | Mesh | |
| ~Model() | Model | virtual |