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YAGE
1.0
Yet Another Game Engine
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#include <Mesh.h>
Public Member Functions | |
| Mesh (const aiMesh *, const aiMaterial *, Transform *) | |
| Mesh (const Mesh *, Transform *) | |
| ~Mesh () | |
| std::vector< VertexFormat > | GetVertices () override final |
| void | Create () |
| void | DrawShadow (GLuint) override final |
| Draw shadows via the given shader. More... | |
| void | Draw (GLuint) override final |
| Draws via the given shader. More... | |
| void | Update () override final |
| Updates this object. More... | |
| std::vector< glm::vec3 > | GetPositionVertices () |
Public Member Functions inherited from Model | |
| Model () | |
| Model (Transform *t) | |
| virtual | ~Model () |
| void | SetProgram (GLuint) override |
| Sets the main shader program corresponding to this object. More... | |
| void | SetShadowProgram (GLuint) override |
| Sets the shadow pass shader program corresponding to this object. More... | |
| void | Destroy () override |
| Destroys this object. More... | |
| GLuint | GetVao () const |
| const std::vector< GLuint > & | GetVbos () const |
| const GLuint | GetTexture (const std::string &) const override |
| Gets a texture. More... | |
| void | SetTexture (const std::string &textureName, const TextureType &textureType, const GLuint &texture) override |
| Adds a texture to an object. More... | |
Public Member Functions inherited from IGameObject | |
| virtual | ~IGameObject () |
| Destructor that deletes the unique shader program and shadow program belonging to the object. More... | |
| virtual GLuint | GetProgram () |
| Gets the object's main shader program. More... | |
| virtual GLuint | GetShadowProgram () |
| Gets the object's shadow program. More... | |
Public Attributes | |
| float | shininess |
| float | strength |
Additional Inherited Members | |
Protected Attributes inherited from Model | |
| Transform * | transform |
| GLuint | vao |
| std::vector< GLuint > | vbos |
| std::vector< Texture > | textures |
Protected Attributes inherited from IGameObject | |
| GLuint | program = 0 |
| GLuint | shadowProgram = 0 |
| Mesh::Mesh | ( | const aiMesh * | ai_mesh, |
| const aiMaterial * | ai_mat, | ||
| Transform * | transform | ||
| ) |
| Mesh::~Mesh | ( | ) |
| void Mesh::Create | ( | ) |
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finaloverridevirtual |
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finaloverridevirtual |
Draw shadows via the given shader.
Implements IGameObject.
| std::vector< glm::vec3 > Mesh::GetPositionVertices | ( | ) |
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finaloverridevirtual |
Implements Model.
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finaloverridevirtual |
Updates this object.
Implements IGameObject.
| float Mesh::shininess |
| float Mesh::strength |