YAGE
1.0
Yet Another Game Engine
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#include <Physics_Manager.h>
Public Member Functions | |
~Physics_Manager () | |
void | Step () |
void | DrawDebug () |
void | AddRigidBody (btRigidBody *) |
void | AddConstraint (btTypedConstraint *) |
Static Public Member Functions | |
static Physics_Manager * | GetInstance () |
Physics_Manager::~Physics_Manager | ( | ) |
void Physics_Manager::AddConstraint | ( | btTypedConstraint * | constraint | ) |
void Physics_Manager::AddRigidBody | ( | btRigidBody * | body | ) |
void Physics_Manager::DrawDebug | ( | ) |
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static |
void Physics_Manager::Step | ( | ) |