YAGE  1.0
Yet Another Game Engine
Physics_Manager Class Reference

#include <Physics_Manager.h>

Public Member Functions

 ~Physics_Manager ()
 
void Step ()
 
void DrawDebug ()
 
void AddRigidBody (btRigidBody *)
 
void AddConstraint (btTypedConstraint *)
 

Static Public Member Functions

static Physics_ManagerGetInstance ()
 

Constructor & Destructor Documentation

Physics_Manager::~Physics_Manager ( )

Member Function Documentation

void Physics_Manager::AddConstraint ( btTypedConstraint *  constraint)
void Physics_Manager::AddRigidBody ( btRigidBody *  body)
void Physics_Manager::DrawDebug ( )
Physics_Manager * Physics_Manager::GetInstance ( )
static
void Physics_Manager::Step ( )