YAGE
1.0
Yet Another Game Engine
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#include <Scene_Manager.h>
Public Member Functions | |
Scene_Manager (std::string) | |
~Scene_Manager () | |
void | SetupScene (const GameObjectsBuilder &) |
void | UpdatePass () const |
void | ShadowPass () const |
void | RenderPass () const |
void | notifyBeginFrame () |
void | notifyDisplayFrame () |
void | notifyEndFrame () |
void | notifyReshape (int width, int height, int p_width, int p_height) |
Static Public Member Functions | |
static int | GetDeltaTime () |
static float | GetFPS () |
Scene_Manager::Scene_Manager | ( | std::string | scene_name | ) |
Scene_Manager::~Scene_Manager | ( | ) |
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static |
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static |
void Scene_Manager::notifyBeginFrame | ( | ) |
void Scene_Manager::notifyDisplayFrame | ( | ) |
void Scene_Manager::notifyEndFrame | ( | ) |
void Scene_Manager::notifyReshape | ( | int | width, |
int | height, | ||
int | p_width, | ||
int | p_height | ||
) |
void Scene_Manager::RenderPass | ( | ) | const |
void Scene_Manager::SetupScene | ( | const GameObjectsBuilder & | gob | ) |
void Scene_Manager::ShadowPass | ( | ) | const |
void Scene_Manager::UpdatePass | ( | ) | const |