YAGE
1.0
Yet Another Game Engine
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#include <FrameBufferInfo.h>
Public Member Functions | |
FrameBufferInfo () | |
FrameBufferInfo (bool color, bool depth, bool stencil, bool msaa) | |
Public Attributes | |
unsigned int | flags |
bool | msaa |
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inline |
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inline |
unsigned int FrameBufferInfo::flags |
bool FrameBufferInfo::msaa |