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YAGE
1.0
Yet Another Game Engine
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Holds the various uniform location ID's of the Light. More...
#include <Light.h>
Public Attributes | |
| GLuint | isEnabled |
| GLuint | type |
| GLuint | ambient |
| GLuint | color |
| GLuint | position |
| GLuint | halfVector |
| GLuint | coneDirection |
| GLuint | spotCosCutoff |
| GLuint | spotExponent |
| GLuint | constantAttenuation |
| GLuint | linearAttenuation |
| GLuint | quadraticAttenuation |
Holds the various uniform location ID's of the Light.
| GLuint Light::LightUniformLocations::ambient |
| GLuint Light::LightUniformLocations::color |
| GLuint Light::LightUniformLocations::coneDirection |
| GLuint Light::LightUniformLocations::constantAttenuation |
| GLuint Light::LightUniformLocations::halfVector |
| GLuint Light::LightUniformLocations::isEnabled |
| GLuint Light::LightUniformLocations::linearAttenuation |
| GLuint Light::LightUniformLocations::position |
| GLuint Light::LightUniformLocations::quadraticAttenuation |
| GLuint Light::LightUniformLocations::spotCosCutoff |
| GLuint Light::LightUniformLocations::spotExponent |
| GLuint Light::LightUniformLocations::type |