YAGE  1.0
Yet Another Game Engine
Light::LightUniformLocations Struct Reference

Holds the various uniform location ID's of the Light. More...

#include <Light.h>

Public Attributes

GLuint isEnabled
 
GLuint type
 
GLuint ambient
 
GLuint color
 
GLuint position
 
GLuint halfVector
 
GLuint coneDirection
 
GLuint spotCosCutoff
 
GLuint spotExponent
 
GLuint constantAttenuation
 
GLuint linearAttenuation
 
GLuint quadraticAttenuation
 

Detailed Description

Holds the various uniform location ID's of the Light.

Member Data Documentation

GLuint Light::LightUniformLocations::ambient
GLuint Light::LightUniformLocations::color
GLuint Light::LightUniformLocations::coneDirection
GLuint Light::LightUniformLocations::constantAttenuation
GLuint Light::LightUniformLocations::halfVector
GLuint Light::LightUniformLocations::isEnabled
GLuint Light::LightUniformLocations::linearAttenuation
GLuint Light::LightUniformLocations::position
GLuint Light::LightUniformLocations::quadraticAttenuation
GLuint Light::LightUniformLocations::spotCosCutoff
GLuint Light::LightUniformLocations::spotExponent
GLuint Light::LightUniformLocations::type