YAGE
1.0
Yet Another Game Engine
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Holds the various uniform location ID's of the Light. More...
#include <Light.h>
Public Attributes | |
GLuint | isEnabled |
GLuint | type |
GLuint | ambient |
GLuint | color |
GLuint | position |
GLuint | halfVector |
GLuint | coneDirection |
GLuint | spotCosCutoff |
GLuint | spotExponent |
GLuint | constantAttenuation |
GLuint | linearAttenuation |
GLuint | quadraticAttenuation |
Holds the various uniform location ID's of the Light.
GLuint Light::LightUniformLocations::ambient |
GLuint Light::LightUniformLocations::color |
GLuint Light::LightUniformLocations::coneDirection |
GLuint Light::LightUniformLocations::constantAttenuation |
GLuint Light::LightUniformLocations::halfVector |
GLuint Light::LightUniformLocations::isEnabled |
GLuint Light::LightUniformLocations::linearAttenuation |
GLuint Light::LightUniformLocations::position |
GLuint Light::LightUniformLocations::quadraticAttenuation |
GLuint Light::LightUniformLocations::spotCosCutoff |
GLuint Light::LightUniformLocations::spotExponent |
GLuint Light::LightUniformLocations::type |