YAGE
1.0
Yet Another Game Engine
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a
b
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d
f
h
i
l
m
n
p
q
r
s
t
u
v
w
z
- _ -
_id :
Light
- a -
ambient :
Light
,
Light::LightUniformLocations
aspect :
Camera
- b -
bitangent :
VertexFormat
- c -
castsShadow :
Light
color :
DVertexFormat
,
Light
,
Light::LightUniformLocations
coneDirection :
Light
,
Light::LightUniformLocations
constantAttenuation :
Light
,
Light::LightUniformLocations
core :
ContextInfo
- d -
DEPTH_TEXTURE_SIZE :
Shadow_Manager
- f -
flags :
FrameBufferInfo
fov :
Camera
- h -
halfVector :
Light
,
Light::LightUniformLocations
height :
WindowInfo
- i -
id :
Texture
ids :
Light
isEnabled :
Light
,
Light::LightUniformLocations
isReshapable :
WindowInfo
- l -
linearAttenuation :
Light::LightUniformLocations
,
Light
- m -
major_version :
ContextInfo
minor_version :
ContextInfo
msaa :
FrameBufferInfo
- n -
name :
Texture
,
WindowInfo
normal :
VertexFormat
- p -
position :
DVertexFormat
,
Light::LightUniformLocations
,
Light
,
Transform
,
VertexFormat
position_x :
WindowInfo
position_y :
WindowInfo
program :
IGameObject
- q -
quadraticAttenuation :
Light::LightUniformLocations
,
Light
- r -
rotation :
Transform
- s -
scale :
Transform
shadowProgram :
IGameObject
shininess :
Mesh
spotCosCutoff :
Light::LightUniformLocations
,
Light
spotExponent :
Light::LightUniformLocations
,
Light
strength :
Mesh
- t -
tangent :
VertexFormat
texture :
Light
textures :
Model
transform :
Model
,
Particle_Container
,
Scene_Container
type :
Light::LightUniformLocations
,
Light
,
Texture
- u -
uv :
VertexFormat
- v -
vao :
Model
vbos :
Model
- w -
width :
WindowInfo
- z -
zFar :
Camera
zNear :
Camera
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