YAGE
1.0
Yet Another Game Engine
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~
- a -
AddConstraint() :
Physics_Manager
addLight() :
GameObjectsBuilder
,
Models_Manager
addModel() :
GameObjectsBuilder
addParticleSystem() :
GameObjectsBuilder
addRigidBody() :
GameObjectsBuilder
AddRigidBody() :
Physics_Manager
AmbientLight() :
AmbientLight
- b -
BindForWriting() :
Shadow_Manager
- c -
Camera() :
Camera
clearBuffers() :
DebugDrawer
close() :
Init_GLUT
ComputeMatrices() :
Camera
ContextInfo() :
ContextInfo
copyModel() :
GameObjectsBuilder
Create() :
Mesh
CreateDebugProgram() :
Shader_Factory
CreateModel() :
Models_Manager
CreateParticleSystem() :
Models_Manager
CreateProgram() :
Shader_Factory
- d -
DebugDrawer() :
DebugDrawer
Destroy() :
IGameObject
,
Light
,
Model
,
Particle_Container
,
Scene_Container
DirectionalLight() :
DirectionalLight
DisableShadows() :
Light
Draw() :
AmbientLight
,
DirectionalLight
,
IGameObject
,
Light
,
Mesh
,
Models_Manager
,
Particle_Container
,
PointLight
,
Scene_Container
,
SpotLight
draw3dText() :
DebugDrawer
drawContactPoint() :
DebugDrawer
DrawDebug() :
Physics_Manager
drawLine() :
DebugDrawer
DrawShadow() :
DirectionalLight
,
IGameObject
,
Light
,
Mesh
,
Particle_Container
,
Scene_Container
DrawShadows() :
Models_Manager
DVertexFormat() :
DVertexFormat
- e -
EnableShadows() :
Light
enterFullscreen() :
Init_GLUT
exitFullscreen() :
Init_GLUT
- f -
FrameBufferInfo() :
FrameBufferInfo
- g -
GameObjectsBuilder() :
GameObjectsBuilder
getDebugMode() :
DebugDrawer
GetDeltaTime() :
Scene_Manager
GetDepthMatrix() :
Shadow_Manager
GetEyeDirection() :
Camera
GetFPS() :
Scene_Manager
GetInstance() :
Camera
,
Physics_Manager
,
Shader_Factory
,
Shadow_Manager
GetMeshes() :
Scene_Container
GetPositionVertices() :
Mesh
GetProgram() :
IGameObject
GetProjectionMatrix() :
Camera
getResult() :
GameObjectsBuilder
getRigidBody() :
Scene_Container
getRotationMatrix() :
Transform
getScaleMatrix() :
Transform
GetShadowMap() :
Shadow_Manager
GetShadowProgram() :
IGameObject
GetTexture() :
IGameObject
,
Light
,
Model
,
Particle_Container
,
Scene_Container
getTransformMatrix() :
Transform
getTranslationMatrix() :
Transform
GetVao() :
Model
GetVbos() :
Model
GetVertices() :
Mesh
,
Model
GetViewMatrix() :
Camera
- i -
IncRotation() :
Transform
indexVBO() :
VboIndexer
Init() :
Init_GLEW
init() :
Init_GLUT
Init_GLEW() :
Init_GLEW
InitRigidBody() :
Scene_Container
- l -
Light() :
Light
lockUpright() :
GameObjectsBuilder
- m -
Mesh() :
Mesh
Model() :
Model
Models_Manager() :
Models_Manager
- n -
notifyBeginFrame() :
Scene_Manager
notifyDisplayFrame() :
Scene_Manager
notifyEndFrame() :
Scene_Manager
notifyReshape() :
Scene_Manager
- o -
operator<() :
VertexFormat
operator=() :
Camera
,
ContextInfo
,
Transform
,
WindowInfo
- p -
Particle_Container() :
Particle_Container
PointLight() :
PointLight
printOpenGLInfo() :
Init_GLUT
- r -
render() :
DebugDrawer
RenderPass() :
Scene_Manager
reportErrorWarning() :
DebugDrawer
resizeWindow() :
Camera
RotateX() :
Transform
RotateY() :
Transform
RotateZ() :
Transform
run() :
Init_GLUT
- s -
Scene_Container() :
Scene_Container
Scene_Manager() :
Scene_Manager
setAttenuation() :
GameObjectsBuilder
SetAttenuation() :
Light
setCastsShadows() :
GameObjectsBuilder
setColor() :
GameObjectsBuilder
setConeDirection() :
GameObjectsBuilder
setDebugMode() :
DebugDrawer
SetDepthMatrix() :
Shadow_Manager
setDiffuse() :
GameObjectsBuilder
setHalfVector() :
GameObjectsBuilder
setListener() :
Init_GLUT
setMaxLife() :
Particle_Container
setMaxParticles() :
Particle_Container
setNormal() :
GameObjectsBuilder
setParticleCount() :
GameObjectsBuilder
setParticleLife() :
GameObjectsBuilder
setParticleSpawnRate() :
GameObjectsBuilder
setPosition() :
GameObjectsBuilder
SetPosition() :
Transform
SetProgram() :
IGameObject
,
Model
,
Scene_Container
setRotation() :
GameObjectsBuilder
SetRotation() :
Transform
setScale() :
GameObjectsBuilder
SetScale() :
Transform
SetShadowProgram() :
IGameObject
,
Model
,
Scene_Container
setSpawnRate() :
Particle_Container
setSpecular() :
GameObjectsBuilder
setSpotCutoff() :
GameObjectsBuilder
setSpotExponent() :
GameObjectsBuilder
setStrength() :
GameObjectsBuilder
SetTexture() :
IGameObject
,
Light
,
Model
,
Particle_Container
,
Scene_Container
SetTextureShader() :
Shader_Factory
SetupScene() :
Scene_Manager
ShadowPass() :
Scene_Manager
SpotLight() :
SpotLight
Step() :
Physics_Manager
- t -
Transform() :
Transform
- u -
Unbind() :
Shadow_Manager
Update() :
IGameObject
,
Light
,
Mesh
,
Models_Manager
,
Particle_Container
,
Scene_Container
UpdatePass() :
Scene_Manager
- v -
VertexFormat() :
VertexFormat
- w -
WindowInfo() :
WindowInfo
- ~ -
~DebugDrawer() :
DebugDrawer
~GameObjectsBuilder() :
GameObjectsBuilder
~IGameObject() :
IGameObject
~Init_GLEW() :
Init_GLEW
~Light() :
Light
~Mesh() :
Mesh
~Model() :
Model
~Models_Manager() :
Models_Manager
~Particle_Container() :
Particle_Container
~Physics_Manager() :
Physics_Manager
~Scene_Container() :
Scene_Container
~Scene_Manager() :
Scene_Manager
~Shader_Factory() :
Shader_Factory
~Transform() :
Transform
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1.8.11