Here is a list of all class members with links to the classes they belong to:
- s -
- scale
: Transform
- Scene_Container()
: Scene_Container
- Scene_Manager()
: Scene_Manager
- setAttenuation()
: GameObjectsBuilder
- SetAttenuation()
: Light
- setCastsShadows()
: GameObjectsBuilder
- setColor()
: GameObjectsBuilder
- setConeDirection()
: GameObjectsBuilder
- setDebugMode()
: DebugDrawer
- SetDepthMatrix()
: Shadow_Manager
- setDiffuse()
: GameObjectsBuilder
- setHalfVector()
: GameObjectsBuilder
- setListener()
: Init_GLUT
- setMaxLife()
: Particle_Container
- setMaxParticles()
: Particle_Container
- setNormal()
: GameObjectsBuilder
- setParticleCount()
: GameObjectsBuilder
- setParticleLife()
: GameObjectsBuilder
- setParticleSpawnRate()
: GameObjectsBuilder
- setPosition()
: GameObjectsBuilder
- SetPosition()
: Transform
- SetProgram()
: IGameObject
, Model
, Scene_Container
- setRotation()
: GameObjectsBuilder
- SetRotation()
: Transform
- setScale()
: GameObjectsBuilder
- SetScale()
: Transform
- SetShadowProgram()
: IGameObject
, Model
, Scene_Container
- setSpawnRate()
: Particle_Container
- setSpecular()
: GameObjectsBuilder
- setSpotCutoff()
: GameObjectsBuilder
- setSpotExponent()
: GameObjectsBuilder
- setStrength()
: GameObjectsBuilder
- SetTexture()
: IGameObject
, Light
, Model
, Particle_Container
, Scene_Container
- SetTextureShader()
: Shader_Factory
- SetupScene()
: Scene_Manager
- ShadowPass()
: Scene_Manager
- shadowProgram
: IGameObject
- shininess
: Mesh
- spotCosCutoff
: Light::LightUniformLocations
, Light
- spotExponent
: Light::LightUniformLocations
, Light
- SpotLight()
: SpotLight
- Step()
: Physics_Manager
- strength
: Mesh